Meaningful Visions for Life, Langenæs Alle 53, 3tv, 8000 Århus C, Denmark | talk@mvl.dk  
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Design as Innovation

The design approach and design research are key elements of successful innovative processes.
Creatively engaged in creating the future the designer collaborates with users as well as stakeholders in the client organization to deliver the best and most appropriate product, service or system to fulfill the needs and desires of the market.

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Collective Intelligence in the creative process

Just like no man is an island no product can be created be one person. Based on a thorough design research and a shared knowledge of the current situation, a process that engages the collective intelligence of the entire developmental team as well as its closest neighbors is needed to reach the best possible solution.
Collective intelligence is often only engaged in isolated brain storming sessions, but can just as well be utilized through the entire developmental process through personal and organizational practices as well as supporting technologies like web 2.0 platforms.

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The Social Product

When is a product deeply meaningful to its users and buyers? On the internet we currently see a spurring of social product and services that link and connect us in new ways and for new purposes. Or actually the purpose is ancient: As a social beast human beings have always had a desire to both stand out and be part of a social context at the same time. How do we as designers develop product that can fit this desire and how can we develop platforms that enable new social patterns to emerge and possibly novel social actions to impact the world.

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Reflections / Blog

In this blog I will write about myself, design and that projects and events I participate in.

Meaningful Visions for Life is a design consultancy focusing on developing products, systems, services and processes for clients working in the merge between digital and physical market places.

I am Martin Ludvigsen, a designer, researcher and explorer of social interaction, design of technology, products and their systems. My focus right now is on design consulting and developing this design focus within the perspective of collective intelligence.

I have concluded a PhD-project within the Center for Interactive Spaces, a multi disciplinary research center with among others computer scientist and interaction designers from the Aarhus School of Architecture like myself.

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Next & More - new site

May 21st, 2008 and tagged in Art & Design, Research

My new site is rolling.

I am committing the ultimate crime in the age of Google. I am changing my URL. All the links will be broken - I will go out of existence, web-vise. But I will be back from the new and better site.

Next & More is my personal platform for research and consulting. Today I am combining these two in an effort to explore design, and in the future I will seek out new clients and collaborators, as well as new research projects.

New site: www.nextandmore.com ;

New RSS feed: feed://http//nextandmore.com/feed/  


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Special Feature: Martin Ludvigsen

Mar 7th, 2008 and tagged in Art & Design, Research

WHAT!??? radio silence for 8 moths and then three posts in one day??

I have been interviewed for the Inform magazine -  the quaterly of Danish Designers. The focus was on Design's potential as a research discipline. Research-through-design is something I have been focused on during most of my research, and in my dissertation I tried to make a broad argument why it makes sense.

The Inform article tries to make a popular recap of this argument. Helle from Danish Designers have done a marvelous job with writing it together.

Possibly I can post a summary here later - maybe on the new site.

I have been interviewed to the yearly report from The Danish Design Research Center as well, but this is stil unpublished, so I will get back to you on that. 


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Keynote on Design Research

Oct 6th, 2007 and tagged in Research, Art & Design

This week I presented the work I have done on design research as the closing keynote at the Art of Research seminar at University of Art and Design Helsinki.

The talk was a summarry of the work I did in my PhD in order to explore and argue for the fact that design research - especially in a research-through-design persective - can be seen as a fully qualified and valid, academic, scientific form of research.

Dr. Martin

I had great fun actually writing this section last year and exploring all the nerdy philosophy-of-science readings I could find relating to design. Usually other PhD's hate this part of the dissertation, but I found it ot be almost relieving tension, as I found that it was EASY to argue for the fact that design research - and my little research project - was valid science.

I put the presentation on to Slideshare.net - hope it works.

 link to slideshare

 

And if you are interested a copy of the dissertation where the actual detailed work is presented, then please send me a line.

 

 


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European Cows Almost Poor

Feb 22nd, 2007 and tagged in Art & Design

Visiting the FLOW Market at Danish Design Center in Copenhagen yesterday I read the heartbreaking and foundation shocking piece of statistics-spam on one of the counters:

1 billion people live on less than 1 US$ a day. Each cow in the European Union receives a total of 2 US$ a day in subsidies

Make me think:

1) What? Are we insane?

2) Cows are great of course, but do they really need that much subsidizing?

3) Lately I have noticed in newspaper that the standard on poverty has been upgraded living on less than 2US$ a day. That’s not because we are getting richer on the global level but because the dollar is becoming cheaper and cheaper for some reason...

The Flow Market is a deeply provocative installation commenting on the entirety of our current society: how we overwork, get stressed, lose meaning of life, are stuck in uncreative patterns

See the ‘Did you know…’ section for more interesting spamtistics.


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Meeting Liz Sanders

Jun 5th, 2006 and tagged in Art & Design

In Columbus, Ohio Liz Sanders is doing undercover work to implement participatory design into architectural practice. She resigned from SonicRim two years ago and have been working “under the radar” since. Liz Sanders is of course one of the most renowned PD researchers and practitioners around after her work especially on “Say, do, make” which all designers and design students must read.

Liz Sanders and Eva Brandt

So now she is working with architectural company NBBJ in Columbus to develop processes where e.g. nurses can participate in the design of new hospitals and other methods. I have recently heard of other people working towards the same goal, and the built environment is definitely a field where listening to users is increasingly important. Profit optimisation is not always the best driver of architectural quality…

Liz Sanders, Stephanie Patton, Lindsay Kenzig and Thomas Binder

Liz makes maketools or exercises that will give users a way to give input to the design process. Rumour has it that she is also co-authoring a book on this very subject, so stay tuned for that. Thomas and Eva presented their work on design games and there seemed to big a pretty big overlap in these processes of game and exercise. The main difference could be, though, that calling the process a game could take some of the seriousness away from the interactions, which again can be a good and/or a bad thing depending on what your goal is.

The images are of Thomas, Eva, Liz and her two colleagues at NBBJ; Stephanie Patton and Lindsay Kenzig.


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        Design is always 'in the making' continually engaged in creating the future, because  
        clarity of potential evolves in action